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Champion description
Janna is a support champion that specializes in damage mitigation, positioning, and displacement. She has high mobility due to her global passive and her passive speed buff from Zephyr (W). Adding to that she has one of the highest amounts of crowd control for a support with slows and short area stuns. She is incredibly good at kiting, which makes her an excellent pick vs melee heavy team comps. Has the ability to counter area of effect team comps with her ultimate which allows her to reset a team fight if it's going bad.

However she is also one of the hardest if not the hardest support champion to master. Blowing your utlimate at the wrong time can mess up team fights and possible kills. Isn't good if you're running an area of effect team comp because her utlimate counters what you're trying to accomplish most of the time.

Poke and sustain counter Janna really hard as it insures their AD carry won't be able to farm.
Quintessence, Marks, Seals and Glyphs

Quintessence of Gold
x 3

Mark of Armor
x 9

Seal of Gold
x 9

Glyph of Magic Resist
x 9
Summoner spells
Exhaust
Flash
Build order
Build Explanation and playstyle required.
Start items
  • UNIQUE Passive: Starts with 3 charges and refills each time you stop by your shop.
  • x2
  • Click to Consume: Places an invisible ward that reveals the surrounding area for 3 minutes.
  • UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • +250 Health
    +10 Health Regen per 5 seconds +10 Mana Regen per 5 seconds
    +10% Cooldown Reduction
Performs well versus
Performs poorly versus
Has good synergy with