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Guides
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Tailwind
Increases the Movement Speed of all allied champions by 3%.

Howling Gale
Summons a whirlwind, which deals 60/85/110/135/160 (+0.75*AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.

Activate again to release the whirlwind early.

Cost: 70/80/90/100/110 Mana
Range: 800
Cooldown: 14/13/12/11/10 Seconds
Zephyr
Passive: Increases Movement Speed by 4/7/10/13/16% and allows movement through units.

Active: Deals 60/115/170/225/280 (+0.6*AP) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.

Cost: 90/105/120/135/150 Mana
Range: 1700
Cooldown: 12/11/10/9/8 Seconds
Eye Of The Storm
Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.9*AP) damage and grants 14/23/32/41/50 Attack Damage until it breaks.

Cost: 40/50/60/70/80 Mana
Range: 600
Cooldown: 10 Seconds
Monsoon
Summons forth the might of the wind to knock surrounding enemies back and restores 70/110/150 (+0.35*AP) Health to nearby allies each second for 4 seconds.

Cost: 100/150/200 Mana
Range: 0
Cooldown: 150/135/120 Seconds