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Report Card
User specific
Guides
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Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Zac extends his arms, dealing damage to nearby enemies.
Smacks enemies, dealing 70/110/150/190/230 (+0.5) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.
Cost: Costs 4% of Current Health ()
Range: 550
Cooldown:
Zac's body erupts, damaging nearby enemies.
Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).
Cost: Costs 4% of Current Health (0.0)
Range: 350
Cooldown:
Zac attaches his arms to the ground and stretches back, launching himself forward.
Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.
Can be cancelled by moving.
Cost: Costs 4% of Current Health (0.0)
Range: 1100
Cooldown:
Zac launches into the air, gaining movement speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.
Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20-50%) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 75% while active.
Zac can right-click to move and can activate Unstable Matter while in the air.
Cost: No Cost
Range: 300
Cooldown:
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Cell Division
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Stretching Strike
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Smacks enemies, dealing 70/110/150/190/230 (+0.5) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.
Cost: Costs 4% of Current Health ()
Range: 550
Cooldown:
Unstable Matter
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Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).
Cost: Costs 4% of Current Health (0.0)
Range: 350
Cooldown:
Elastic Slingshot
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Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.
Can be cancelled by moving.
Cost: Costs 4% of Current Health (0.0)
Range: 1100
Cooldown:
Let's Bounce!
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Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20-50%) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 75% while active.
Zac can right-click to move and can activate Unstable Matter while in the air.
Cost: No Cost
Range: 300
Cooldown: