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Guides
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Tags: Mage Ranged
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Ascended Form
Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor.

Arcanopulse
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Fires a long-range beam of energy, dealing 75/115/155/195/235 (+0.6) magic damage to all targets hit.

Cost: 65/70/75/80/85 Mana
Range: 1025
Cooldown:
Locus of Power
Xerath immobilizes himself near a source of magical power, increasing the range of all spells and causing his magic damage to ignore a percentage of his target's Magic Resist. When the effect ends, Xerath's Movement Speed is increased for 2 seconds.
Xerath immobilizes himself near a source of magical power, increasing the range of all his spells and causing his magic damage to ignore 16/22/28/34/40% of his target's Magic Resist. Lasts 8 seconds or until toggled off.

When the effect ends, Xerath's Movement Speed is increased by 35% for 2 seconds.

Cost: No Cost
Range: 1600
Cooldown:
Mage Chains
Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
Deals 70/120/170/220/270 (+0.8) magic damage to an enemy and marks them with Unstable Magic.

Unstable Magic: The next spell Xerath strikes this enemy with stuns them for 1.5 seconds.

Cost: 70/75/80/85/90 Mana
Range: 650
Cooldown:
Arcane Barrage
Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

Calls down a blast of arcane energy, dealing 125/200/275 (+0.6) magic damage to all enemies in an area. May be cast up to three times within 12 seconds before going on cooldown.

Cost: 150/180/210 Mana
Range: 1100
Cooldown: