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Report Card
User specific
Guides
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Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 50/80/110/140/170 to 100/160/220/280/340 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Causes next basic attack to deal 5/20/35/50/65 (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 200/325/450 physical damage.
While charging Vi is immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
Cost: 100/125/150/100 Mana
Range:
Cooldown: 130/105/80 Seconds
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Blast Shield
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Vault Breaker
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First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 50/80/110/140/170 to 100/160/220/280/340 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Denting Blows
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Excessive Force
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Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Assault and Battery
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While charging Vi is immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
Cost: 100/125/150/100 Mana
Range:
Cooldown: 130/105/80 Seconds