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Guides
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Tags: Carry Ranged
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Living Vengeance
On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.

Piercing Arrow
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.

Second Cast: Varus fires, dealing 10/43/77/110/143 (+1.0) to 15/65/115/165/215 (+1.6) physical damage, reduced by 15% per enemy hit (minimum 33%).

While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.

Cost: 70/75/80/85/90 Mana
Range: 925
Cooldown:
Blighted Quiver
Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
Passive: Varus' basic attacks deal 10/14/18/22/26 (+0.25) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).

Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+0.02%) of the target's maximum Health per stack (Max: 360 total damage vs Monsters).

Hail of Arrows
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
Varus fires a hail of arrows that deals 65/105/145/185/225 (+0.6) physical damage and desecrates the ground for 4 seconds.

Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 50%.

Cost: 80 Mana
Range: 925
Cooldown:
Chain of Corruption
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.

The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.

Cost: 120 Mana
Range: 1100
Cooldown: