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Report Card
User specific
Guides
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Throws out his scythe, dealing 80/120/160/200/240 (+0.5*AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.
Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 4 seconds that absorbs up to 60/95/130/165/200 (+0.4*AP) damage. Allies can only receive the shield once per cast.
This value is equal to total souls collected plus up to 80/110/140/170/200% of Attack Damage, based on the amount of time since his last attack.
Active: Knock nearby enemies in the direction of your choice.
Deals 65/95/125/155/185 (+0.4*AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.
Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/550 (+1*AP) magic damage and are slowed by 99% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
Cost: 100/100 Mana
Range: 450
Cooldown: 150/140/130 Seconds
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Damnation
Thresh can harvest the souls of enemies that die near him, permanently granting him armor and ability power.Death Sentence
Grab an enemy, then pull them to you or leap to them. Throws out his scythe, dealing 80/120/160/200/240 (+0.5*AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.
Dark Passage
Create a shielding lantern that an ally can use to dash to you. Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 4 seconds that absorbs up to 60/95/130/165/200 (+0.4*AP) damage. Allies can only receive the shield once per cast.
Flay
Passive: Deal 0.4*AD-0 magic damage on each hit that builds up when not attacking.This value is equal to total souls collected plus up to 80/110/140/170/200% of Attack Damage, based on the amount of time since his last attack.
Active: Knock nearby enemies in the direction of your choice.
Deals 65/95/125/155/185 (+0.4*AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.
The Box
Trap enemies inside walls that slow and deal damage if broken. Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/550 (+1*AP) magic damage and are slowed by 99% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
Cost: 100/100 Mana
Range: 450
Cooldown: 150/140/130 Seconds