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Guides
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Transcendent
Spells gain extra effects at max rank.

Dark Sphere: Deals 15% bonus damage to champions.
Force of Will: Increases the slowing duration by 33%.
Scatter the Weak: Spell width increased by 50%.
Unleashed Power: Range increased by 75.

Dark Sphere
Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
Conjures a Dark Sphere dealing 70/110/150/190/230 (+0.6) magic damage. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.

Cost: 40/50/60/70/80 Mana
Range: 800
Cooldown:
Force of Will
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the movement speed of enemies.
First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/160/200/240 (+0.7) magic damage and are slowed by 25/30/35/40/45% for 0.0 seconds.

Cost: 60/70/80/90/100 Mana
Range: 925
Cooldown:
Scatter the Weak
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+0.4) magic damage to them and any enemies they collide with.

Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.

Cost: 50 Mana
Range: 550
Cooldown:
Unleashed Power
Syndra bombards an enemy Champion with all of her Dark Spheres.
Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal 90/135/180 (+0.2) magic damage per sphere (Minimum damage 270/405/540 (+0.6)) to an enemy Champion.

Cost: 100 Mana
Range: 675
Cooldown: