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Guides
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Tags: Mage Ranged
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Carrion Renewal
Swain regenerates mana each time he kills a unit. This amount increases each level.

Decrepify
Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed.
Swain sets his raven to cripple an enemy. Over the next 3 seconds, the target takes 25/40/55/70/85 (+0.3) magic damage per second and is slowed by 20/25/30/35/40%.

Cost: 60/70/80/90/100 Mana
Range: 625
Cooldown:
Nevermove
Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them.
Swain marks a target area. After a short delay, talons grab hold of enemy units, dealing 80/120/160/200/240 (+0.7) magic damage and rooting them for 2 seconds.

Cost: 80/90/100/110/120 Mana
Range: 900
Cooldown:
Torment
Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swain's attacks.
Swain afflicts his target for 75/115/155/195/235 (+0.8) magic damage over 4 seconds. During this affliction, the target takes 8/11/14/17/20% increased damage from Swain's attacks.

Cost: 65/70/75/80/85 Mana
Range: 625
Cooldown:
Ravenous Flock
Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for half of the damage dealt.
Toggle: Swain transforms into the form of a raven. During this time, up to 3 lesser ravens strike out at nearby enemies each second, prioritizing champions. Each raven deals 50/70/90 (+0.2) magic damage and heals Swain for 75% of the damage dealt against champions, and 25% against minions.

The cost to sustain Ravenous Flock increases by 5/6/7 mana each second.

Cost: 25 Initial Mana Cost Per Second
Range: 0
Cooldown: