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Report Card
User specific
Guides
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Damaging an enemy with an ability or basic attack grants Sejuani bonus Armor and reduces movement-slowing effects on her for 2 seconds.
Charges forward, knocking enemies into the air and dealing magic damage equal to 40/70/100/130/160 (+0.4*AP) plus 4/6/8/10/12% of the target's maximum Health (max 300 damage to monsters). The charge stops after knocking an enemy champion into the air.
Sejuani's next basic attack deals 40/60/80/100/120 (+0.3*AP) bonus magic damage to the target and enemies near it. She then swings her flail, dealing 80/120/160/200/240 (+0.6*AD [16% bonus HP]) (+0.6*AP) magic damage to nearby enemies over 4 seconds.
If this ability is reactivated, Sejuani immediately starts swinging her flail.
Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds.
Active: All nearby enemies with Frost take 60/110/160/210/260 (+0.5*AP) magic damage and are slowed by 50/55/60/65/70% for 2/2.3/2.5/2.8/3 seconds.
Throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.5/1.8/2 seconds. If the bola reaches its maximum range it shatters and slows enemies by 90% for 1.5/1.8/2 seconds instead.
All enemies in the shatter area take 150/250/350 (+0.8*AP) magic damage.
Cost: 100 Mana
Range: 1175
Cooldown: 130/115/100 Seconds
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Frost
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Arctic Assault
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Flail of the Northern Winds
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If this ability is reactivated, Sejuani immediately starts swinging her flail.
Permafrost
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Active: All nearby enemies with Frost take 60/110/160/210/260 (+0.5*AP) magic damage and are slowed by 50/55/60/65/70% for 2/2.3/2.5/2.8/3 seconds.
Glacial Prison
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All enemies in the shatter area take 150/250/350 (+0.8*AP) magic damage.
Cost: 100 Mana
Range: 1175
Cooldown: 130/115/100 Seconds