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Guides
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Frost
Damaging an enemy with an ability or basic attack grants Sejuani bonus Armor and reduces movement-slowing effects on her for 2 seconds.

Arctic Assault
Charges forward, knocking enemies into the air and dealing magic damage equal to 40/70/100/130/160 (+0.4*AP) plus 4/6/8/10/12% of the target's maximum Health (max 300 damage to monsters). The charge stops after knocking an enemy champion into the air.

Flail of the Northern Winds
Sejuani's next basic attack deals 40/60/80/100/120 (+0.3*AP) bonus magic damage to the target and enemies near it. She then swings her flail, dealing 80/120/160/200/240 (+0.6*AD [16% bonus HP]) (+0.6*AP) magic damage to nearby enemies over 4 seconds.

If this ability is reactivated, Sejuani immediately starts swinging her flail.

Permafrost
Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

Active: All nearby enemies with Frost take 60/110/160/210/260 (+0.5*AP) magic damage and are slowed by 50/55/60/65/70% for 2/2.3/2.5/2.8/3 seconds.

Glacial Prison
Throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.5/1.8/2 seconds. If the bola reaches its maximum range it shatters and slows enemies by 90% for 1.5/1.8/2 seconds instead.

All enemies in the shatter area take 150/250/350 (+0.8*AP) magic damage.

Cost: 100 Mana
Range: 1175
Cooldown: 130/115/100 Seconds