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Guides
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Tags: Mage Ranged
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Arcane Mastery
When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.

Overload
Ryze throws a charge of pure energy at an enemy for heavy damage and additional damage based upon Ryze's maximum mana. Ryze also gains passive cooldown reduction.
Passive: Gains 2/4/6/8/10% cooldown reduction.

Active: Deals 60/85/110/135/160 (+0.4) plus 6.5% of Ryze's maximum Mana (+0.065) in magic damage.

Cost: 60 Mana
Range: 650
Cooldown:
Rune Prison
Ryze traps target enemy unit in a cage of runes, damaging them and preventing them from moving. Also gains bonus damage based on Ryze's maximum mana.
Roots an enemy for 0.75/1/1.25/1.5/1.75 second(s), dealing 60/95/130/165/200 (+0.6) plus 4.5% of Ryze's maximum Mana (+0.05) in magic damage.

Cost: 80/90/100/110/120 Mana
Range: 625
Cooldown:
Spell Flux
Ryze releases an orb of pure magical power that deals damage and bounces from the initial target up to 6 times. Also gains bonus damage based on Ryze's maximum mana. Targets hit have their magic resistance reduced.
Unleashes an orb that bounces to enemies or Ryze up to 5 times. Each bounce deals 50/70/90/110/130 (+0.35) plus 1% of Ryze's maximum Mana (+0.01) magic damage and reduces Magic Resist by 12/15/18/21/24 for 5 seconds.

Cost: 60/70/80/90/100 Mana
Range: 700
Cooldown:
Desperate Power
Ryze channels immense arcane power, he gains spell vamp and all of his spells deal area of effect damage.
Channels immense arcane power gaining 15/20/25% Spell Vamp, and 35/45/55 Movement Speed. Spells deal 50% area of effect damage for 5/6/ seconds.

Cost: No Mana
Range: 0
Cooldown: