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Report Card
User specific
Guides
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Rumble torches his opponents, dealing 90/160/230/300/370 (+1.35) magic damage in a cone over 3 seconds. This spell deals half damage to minions.
Danger Zone Bonus: Deals 25% bonus damage.
Cost: 20 Heat
Range: 600
Cooldown:
Rumble tosses up a shield for 2 seconds that absorbs 50/80/110/140/170 (+0.4) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second.
Danger Zone Bonus: 25% increase in shield health and Movement Speed.
Cost: 20 Heat
Range: 0
Cooldown:
Rumble shoots his opponent with up to 2 tasers, dealing 55/85/115/145/175 (+0.5) magic damage and applying a stacking slow of 15/20/25/30/35% for 3 seconds.
Danger Zone Bonus: Damage and slow percentage increased by 25%.
After using this ability you may cast it a second time at no cost within 3 seconds.
Cost: 20 Heat
Range: 850
Cooldown:
Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take 130/185/240 (+0.3) magic damage each second.
You can control the placement of this attack by clicking and dragging your mouse in a line.
Cost: No Cost
Range: 1750
Cooldown:
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Junkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. Flamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.Rumble torches his opponents, dealing 90/160/230/300/370 (+1.35) magic damage in a cone over 3 seconds. This spell deals half damage to minions.
Danger Zone Bonus: Deals 25% bonus damage.
Cost: 20 Heat
Range: 600
Cooldown:
Scrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.Rumble tosses up a shield for 2 seconds that absorbs 50/80/110/140/170 (+0.4) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second.
Danger Zone Bonus: 25% increase in shield health and Movement Speed.
Cost: 20 Heat
Range: 0
Cooldown:
Electro Harpoon
Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. A second shot can be fired within 3 seconds. While in Danger Zone the damage and slow percentage is increased.Rumble shoots his opponent with up to 2 tasers, dealing 55/85/115/145/175 (+0.5) magic damage and applying a stacking slow of 15/20/25/30/35% for 3 seconds.
Danger Zone Bonus: Damage and slow percentage increased by 25%.
After using this ability you may cast it a second time at no cost within 3 seconds.
Cost: 20 Heat
Range: 850
Cooldown:
The Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take 130/185/240 (+0.3) magic damage each second.
You can control the placement of this attack by clicking and dragging your mouse in a line.
Cost: No Cost
Range: 1750
Cooldown: