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Guides
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Tags: Fighter Melee
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Runic Blade
Riven's abilities charge her blade, causing her basic attacks to deal bonus physical damage. Riven's blade may be charged up to three times and expends one charge per attack.

Broken Wings
Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.
Riven strikes out in front of her in a short line. This ability may be reactivated 2 additional times.

1st Use: Slashes forward, dealing 30/55/80/105/130 (+0.7) physical damage to all units she comes in contact with.
2nd Use: Slashes forward, dealing 30/55/80/105/130 (+0.7) physical damage to all units she comes in contact with.
3rd Use: Leaps into the air and slams the ground dealing 30/55/80/105/130 (+0.7) physical damage and knocking nearby enemies away from the point of impact.

Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.

Cost: No Cost
Range: 275
Cooldown:
Ki Burst
Riven emits a Ki burst, damaging and stunning nearby enemies.
Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing 50/80/110/140/170 (+1.0) physical damage and stunning them for 0.75 seconds.

Cost: No Cost
Range: 260
Cooldown:
Valor
Riven steps forward a short distance and blocks incoming damage.
Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 70/100/130/160/190 (+1.0) incoming damage for 2.5 seconds.

Cost: No Cost
Range: 325
Cooldown:
Blade of the Exile
Riven empowers her keepsake weapon with energy and gains attack damage and range. Additionally, during this time, she gains the ability to use Wind Slash once, a powerful ranged attack.
Riven's weapon surges with spiritual energy for 15 seconds, granting her 20% extra Attack Damage (+0.2), increased range on her damaging spells and attacks, and the ability to use Wind Slash once.

Wind Slash: Riven fires a shockwave that deals from 80/120/160 (+0.6) to 240/360/480 (+1.8) physical damage to all enemies hit, increasing based on how much health they are missing.

Cost: No Cost
Range: 0
Cooldown: