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Report Card
User specific
Guides
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While in brush or stealth Rengar will leap at the target when using his basic attack.
Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
Rengar's next basic attack deals bonus damage and grants him increased Attack Speed.
Ferocity Bonus: Rengar deals enhanced damage and doubles his Attack Speed bonus.
The next basic attack within 6 seconds deals 30/60/90/120/150 (+1) physical damage. Grants % Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage in bonus damage, and the Attack Speed bonus is doubled.
Cost: Builds 1 Ferocity
Range: 0
Cooldown:
Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration.
Ferocity Bonus: Rengar heals for a large amount.
Deals 50/80/110/140/170 (+0.8) magic damage to enemies in the area. Grants 15/22/29/36/43 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.0 Health.
Cost: Builds 1 Ferocity
Range: 500
Cooldown:
Rengar throws a bola at his target, slowing them for a short duration.
Ferocity Bonus: Roots the target for 1 second.
Throws a bola dealing 60/105/150/195/240 (+0.7) physical damage and slowing an enemy by 50/55/60/65/70%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Cost: Builds 1 Ferocity
Range: 575
Cooldown:
Rengar activates his predatory instincts, stealthing and revealing all enemy Champions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed.
Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 2000/3000/4000 range.
Rengar gains 20/25/30% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 5.0 seconds or until Rengar uses an ability that removes his stealth.
Cost: No Cost
Range: 2000/3000/4000
Cooldown:
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Unseen Predator
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Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
Savagery
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Ferocity Bonus: Rengar deals enhanced damage and doubles his Attack Speed bonus.
The next basic attack within 6 seconds deals 30/60/90/120/150 (+1) physical damage. Grants % Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage in bonus damage, and the Attack Speed bonus is doubled.
Cost: Builds 1 Ferocity
Range: 0
Cooldown:
Battle Roar
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Ferocity Bonus: Rengar heals for a large amount.
Deals 50/80/110/140/170 (+0.8) magic damage to enemies in the area. Grants 15/22/29/36/43 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.0 Health.
Cost: Builds 1 Ferocity
Range: 500
Cooldown:
Bola Strike
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Ferocity Bonus: Roots the target for 1 second.
Throws a bola dealing 60/105/150/195/240 (+0.7) physical damage and slowing an enemy by 50/55/60/65/70%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Cost: Builds 1 Ferocity
Range: 575
Cooldown:
Thrill of the Hunt
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Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 2000/3000/4000 range.
Rengar gains 20/25/30% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 5.0 seconds or until Rengar uses an ability that removes his stealth.
Cost: No Cost
Range: 2000/3000/4000
Cooldown: