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Report Card
User specific
Guides
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Renekton swings his blade, dealing 60/90/120/150/180 (+0.8) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 50/75/100/125/150. Enemy champions heal for 4x as much.
50 Fury Bonus: Damage increased to 90/135/180/225/270 (+1.2). Heal percent increased to 10%, up to 150/225/300/375/450.
Cost: No Cost or 50 Fury
Range: 325
Cooldown:
Renekton's next attack strikes twice, dealing 1.5 physical damage (10/30/50/70/90 + 150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects.
50 Fury Bonus: Instead, Renekton attacks three times, dealing 2.25 physical damage (15/45/75/105/135 + 225% of his Attack Damage) and stuns his target for 1.5 seconds.
Cost: No Cost or 50 Fury
Range: 0
Cooldown:
Slice: Renekton dashes, dealing 30/60/90/120/150 (+0.9) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.
Dice: Renekton dashes, dealing 30/60/90/120/150 (+0.9) physical damage.
Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+1.35). Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds.
Cost: No Cost or 50 Fury
Range: 450
Cooldown:
Renekton surrounds himself with dark energies for 15 seconds, gaining 300/450/600 Health. While active, he deals 40/70/100 (+0.1) magic damage to nearby enemies and gains 5 Fury per second.
Cost: No Cost
Range: 0
Cooldown:
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Reign of Anger
Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.Cull the Meek
Renekton swings his blade, dealing moderate physical damage to all targets around him and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.Renekton swings his blade, dealing 60/90/120/150/180 (+0.8) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 50/75/100/125/150. Enemy champions heal for 4x as much.
50 Fury Bonus: Damage increased to 90/135/180/225/270 (+1.2). Heal percent increased to 10%, up to 150/225/300/375/450.
Cost: No Cost or 50 Fury
Range: 325
Cooldown:
Ruthless Predator
Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage and stuns them for 1.5 seconds.Renekton's next attack strikes twice, dealing 1.5 physical damage (10/30/50/70/90 + 150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects.
50 Fury Bonus: Instead, Renekton attacks three times, dealing 2.25 physical damage (15/45/75/105/135 + 225% of his Attack Damage) and stuns his target for 1.5 seconds.
Cost: No Cost or 50 Fury
Range: 0
Cooldown:
Slice and Dice
Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the armor of units hit.Slice: Renekton dashes, dealing 30/60/90/120/150 (+0.9) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.
Dice: Renekton dashes, dealing 30/60/90/120/150 (+0.9) physical damage.
Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+1.35). Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds.
Cost: No Cost or 50 Fury
Range: 450
Cooldown:
Dominus
Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.Renekton surrounds himself with dark energies for 15 seconds, gaining 300/450/600 Health. While active, he deals 40/70/100 (+0.1) magic damage to nearby enemies and gains 5 Fury per second.
Cost: No Cost
Range: 0
Cooldown: