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Report Card
User specific
Guides
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Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1*AP) magic damage to nearby enemies on impact and slowing them by 20/25/30/35/40% for 3 seconds.
Activating Defensive Ball Curl will remove this effect.
Cost: 70/80/90/100/110 Mana
Range: 0
Cooldown: 10/10/10/10/10 Seconds
Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+0.1) magic damage to attackers.
This ability gains damage equal to 10% of Armor.
Activating Powerball will remove this effect.
Cost: 40 Mana
Range: 0
Cooldown: 14/14/14/14/14 Seconds
Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
Cost: 50/60/70/80/90 Mana
Range: 325
Cooldown: 12/12/12/12/12 Seconds
Rammus creates tremors beneath him, dealing 65/130/195 (+0.3*AP) magic damage every second to nearby units and structures for 8 seconds.
Cost: 120 Mana
Range: 0
Cooldown: 60/60/60 Seconds
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Spiked Shell
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Powerball
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Activating Defensive Ball Curl will remove this effect.
Cost: 70/80/90/100/110 Mana
Range: 0
Cooldown: 10/10/10/10/10 Seconds
Defensive Ball Curl
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This ability gains damage equal to 10% of Armor.
Activating Powerball will remove this effect.
Cost: 40 Mana
Range: 0
Cooldown: 14/14/14/14/14 Seconds
Puncturing Taunt
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Cost: 50/60/70/80/90 Mana
Range: 325
Cooldown: 12/12/12/12/12 Seconds
Tremors
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Cost: 120 Mana
Range: 0
Cooldown: 60/60/60 Seconds