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Guides
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Tags: Carry Ranged
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Harrier
Valor periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.

Blinding Assault
Quinn calls Valor to blind and damage targets in an area.
Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies, dealing 70/110/150/190/230 (+0.65) physical damage and blinding them for 1.5 seconds.

As Valor: Performs the same attack at the current location.

Cost: 50/55/60/65/70 Mana
Range: 1025
Cooldown:
Heightened Senses
Passively grants Quinn Attack Speed after she attacks a Vulnerable target. Valor's Attack Speed is permanently increased. Activate to have Valor reveal a large area nearby.
Passive: Attacking a Vulnerable target will increase Quinn's Attack Speed by 20/25/30/35/40% for 3 seconds.

Passive as Valor: Gains 40/50/60/70/80% Attack Speed.

Active: Valor reveals a large area nearby for 2 seconds.

Cost: No Cost
Range: 2100
Cooldown:
Vault
Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off and lands near her maximum attack range from it. Valor will immediately mark this enemy as Vulnerable.
Quinn dashes to an enemy, dealing 40/70/100/130/160 (+0.2) physical damage and slowing the target's Movement Speed by 50% (this effect diminishes over 2 seconds). Upon reaching the target, she leaps off and lands near her maximum attack range from it. Valor will immediately mark this enemy as Vulnerable.

As Valor: Performs the same attack but does not mark or leap off the target.

Cost: 50 Mana
Range: 700
Cooldown:
Tag Team
Valor replaces Quinn on the battlefield as a mobile melee attacker. When ready, Quinn returns in a hail of arrows, dealing physical damage to all nearby enemies.
First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20 seconds. Valor can move through units and gains +80% Movement Speed, decreased gradually to +20% when in combat.

Second Cast: Quinn returns to perform Skystrike, dealing from 100/150/200 (+0.5) to 200/300/400 (+1) physical damage to all enemies in a large area, increasing based on how much health they are missing.

If Skystrike has not been cast before this ability ends, it will be cast automatically.

Cost: 100 Mana
Range: 0
Cooldown: