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Report Card
User specific
Guides
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Orianna commands her ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.5) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).
Her ball remains behind at the target location afterwards.
Cost: 50 Mana
Range: 815
Cooldown:
Orianna commands her ball to release an electric pulse, dealing 70/115/160/205/250 (+0.7) magic damage to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.
Cost: 70/80/90/100/110 Mana
Range: 0
Cooldown:
Passive: The ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.
Active: Orianna commands her ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 80/120/160/200/240 (+0.4) damage. Enemies the ball passes through along the way are damaged for 75% of the shield value: 60/90/120/150/180 (+0.3).
Cost: 60 Mana
Range: 1095
Cooldown:
Orianna commands her ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+0.7) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.
Cost: 100/125/150 Mana
Range: 0
Cooldown:
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Clockwork Windup
Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.Command: Attack
Orianna commands her ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her ball remains at the target location after.Orianna commands her ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.5) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).
Her ball remains behind at the target location afterwards.
Cost: 50 Mana
Range: 815
Cooldown:
Command: Dissonance
Orianna commands the ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.Orianna commands her ball to release an electric pulse, dealing 70/115/160/205/250 (+0.7) magic damage to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.
Cost: 70/80/90/100/110 Mana
Range: 0
Cooldown:
Command: Protect
Orianna commands her ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the ball grants additional Armor and Magic Resist to the champion it is attached to.Passive: The ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.
Active: Orianna commands her ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 80/120/160/200/240 (+0.4) damage. Enemies the ball passes through along the way are damaged for 75% of the shield value: 60/90/120/150/180 (+0.3).
Cost: 60 Mana
Range: 1095
Cooldown:
Command: Shockwave
Orianna commands her ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the ball after a short delay.Orianna commands her ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+0.7) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.
Cost: 100/125/150 Mana
Range: 0
Cooldown: