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Report Card
User specific
Guides
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Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself.
Nocturne's basic attacks reduce this cooldown by 1 second.
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.
Nocturne throws a shadow blade that deals 60/105/150/195/240 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.
Cost: 60/65/70/75/80 Mana
Range: 1125
Cooldown:
Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive attack speed if successful.
Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Cost: 50 Mana
Range: 0
Cooldown:
Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).
Cost: 60/65/70/75/80 Mana
Range: 425
Cooldown:
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+1.2) physical damage.
Cost: 100 Mana
Range: 2000/2750/3500
Cooldown:
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Umbra Blades
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Nocturne's basic attacks reduce this cooldown by 1 second.
Duskbringer
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Nocturne throws a shadow blade that deals 60/105/150/195/240 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.
Cost: 60/65/70/75/80 Mana
Range: 1125
Cooldown:
Shroud of Darkness
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Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Cost: 50 Mana
Range: 0
Cooldown:
Unspeakable Horror
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Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).
Cost: 60/65/70/75/80 Mana
Range: 425
Cooldown:
Paranoia
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Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+1.2) physical damage.
Cost: 100 Mana
Range: 2000/2750/3500
Cooldown: