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Report Card
User specific
Guides
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Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75) magic damage and stunning them briefly.
If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (0.5).
Cost: 60/70/80/90/100 Mana
Range: 950
Cooldown:
Nautilus surrounds himself with dark energies, shielding him from the next 100/150/200/250/300 plus 10% of his bonus health (+0.1) damage for up to 10 seconds.
While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals 30/55/80/105/130 (+0.4) magic damage over 2 seconds.
Cost: 80 Mana
Range: 0
Cooldown:
Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.5) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.
A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Cost: 60/70/80/90/100 Mana
Range: 400
Cooldown:
Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.4) magic damage to enemies it passes through and knocks them into the air.
The shockwave explodes upon hitting its target dealing 200/325/450 (+0.8) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
Cost: 100 Mana
Range: 825
Cooldown:
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Staggering Blow
Nautilus' basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.Dredge Line
Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor and the cooldown of Dredge Line is reduced by half.Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75) magic damage and stunning them briefly.
If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (0.5).
Cost: 60/70/80/90/100 Mana
Range: 950
Cooldown:
Titan's Wrath
Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.Nautilus surrounds himself with dark energies, shielding him from the next 100/150/200/250/300 plus 10% of his bonus health (+0.1) damage for up to 10 seconds.
While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals 30/55/80/105/130 (+0.4) magic damage over 2 seconds.
Cost: 80 Mana
Range: 0
Cooldown:
Riptide
Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.5) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.
A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Cost: 60/70/80/90/100 Mana
Range: 400
Cooldown:
Depth Charge
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.4) magic damage to enemies it passes through and knocks them into the air.
The shockwave explodes upon hitting its target dealing 200/325/450 (+0.8) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
Cost: 100 Mana
Range: 825
Cooldown: