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Report Card
User specific
Guides
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Active: Nasus's next basic attack will deal 30/50/70/90/110 (+1) (+3.0) physical damage.
Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.
Cost: 20 Mana
Range: 0
Cooldown:
Nasus ages target champion over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.
Cost: 80 Mana
Range: 650
Cooldown:
Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+0.6) magic damage.
For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+0.12) magic damage each second.
Cost: 70/85/100/115/130 Mana
Range: 650
Cooldown:
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600, Attack Range by 50, and cast ranges by 100.
While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
Cost: 100 Mana
Range: 0
Cooldown:
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Soul Eater
Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.Siphoning Strike
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.Active: Nasus's next basic attack will deal 30/50/70/90/110 (+1) (+3.0) physical damage.
Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.
Cost: 20 Mana
Range: 0
Cooldown:
Wither
Nasus ages his target, decelerating their Movement and Attack Speeds over time.Nasus ages target champion over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.
Cost: 80 Mana
Range: 650
Cooldown:
Spirit Fire
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+0.6) magic damage.
For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+0.12) magic damage each second.
Cost: 70/85/100/115/130 Mana
Range: 650
Cooldown:
Fury of the Sands
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, cast ranges, and drains nearby enemies' max Health converting into bonus damage for the duration.Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600, Attack Range by 50, and cast ranges by 100.
While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
Cost: 100 Mana
Range: 0
Cooldown: