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Guides
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Sap Magic
Each time a spell is cast near Maokai he draws energy from it, gaining a charge of Magical Sap. When Maokai has 5 charges his next basic attack heals him for 7% of his max HP.

Arcane Smash
Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.
Maokai releases an arcane shockwave. Nearby enemies are knocked back and all affected enemies take 70/115/160/205/250 (+0.4) magic damage and are slowed by 20/27/34/41/48% for 2 seconds.

Cost: 55 Mana
Range: 600
Cooldown:
Twisted Advance
Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
Maokai transforms into a cloud of arcane energy that quickly travels to a target enemy, deals 80/115/150/185/220 (+0.8) magic damage and roots it for 1/1.25/1.5/1.75/2 second(s).

Cost: 75/80/85/90/95 Mana
Range: 650
Cooldown:
Sapling Toss
Maokai flings a sapling that deals area damage on impact. The sapling then wards the nearby area. When enemies approach, the sapling attacks enemies with an arcane blast.
Maokai flings a sapling that deals 40/75/110/145/180 (+0.4) magic damage on impact.

The sapling wards the nearby area, and will chase enemies that approach, exploding to deal 80/130/180/230/280 (+0.6) magic damage. Saplings last for 35 seconds.

Cost: 70/80/90/100/110 Mana
Range: 1100
Cooldown:
Vengeful Maelstrom
Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. When Maokai ends the effect, he unleashes the absorbed energy to deal damage to enemies within the vortex.
Toggle: Maokai creates a magical vortex that protects him and allied champions by reducing damage from non-turret sources by 20%.

Maokai can end the effect to release the stored energy, dealing 100/150/200 (+0.5) (+2 per damage absorbed) magic damage to enemies within the vortex. Maokai can store up to 200/250/300 bonus damage.

Cost: 75 Mana, 30 Mana Per Second
Range: 625
Cooldown: