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Guides
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Illumination
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.

Light Binding
Fires a ball of light, rooting the first enemy hit for 2 seconds and dealing 60/110/160/210/260 (+0.7*AP) magic damage. The second enemy receives 50% of the effect.

Cost: 50/60/70/80/90 Mana
Range: 1175
Cooldown: 15/14/13/12/11 Seconds
Prismatic Barrier
Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+0.35*AP) damage for 3 seconds.

Cost: 60 Mana
Range: 1075
Cooldown: 14/13/12/11/10 Seconds
Lucent Singularity
Creates a zone that slows enemies by 20/24/28/32/36%. After 5 seconds the zone detonates dealing 60/105/150/195/240 (+0.6*AP) magic damage.

Activate again to detonate early.

Cost: 70/85/100/115/130 Mana
Range: 1100
Cooldown: 10/10/10/10/10 Seconds
Final Spark
Channels a dazzling ray of light dealing 300/400/500 (+0.75*AP) magic damage to all enemies in a line. Final Spark ignites and refreshes the Illumination debuff.

Cost: 100 Mana
Range: 3000
Cooldown: 80/65/50 Seconds