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Guides
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Tags: Mage Ranged
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Death Defied
Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds.

Lay Waste
Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.3) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.

Cost: 20/26/32/38/44 Mana
Range: 875
Cooldown:
Wall of Pain
Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
Creates a wall at target location that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).

Cost: 100 Mana
Range: 1000
Cooldown:
Defile
Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.

Toggle On: Drains 30/42/54/66/78 Mana to deal 30/50/70/90/110 (+0.25) magic damage to nearby enemies each second.

Cost: 30/42/54/66/78 Mana Per Second
Range: 550
Cooldown:
Requiem
After channeling for 3 seconds, Karthus deals damage to all enemy champions.
After channeling for 3 seconds, Karthus deals 250/400/550 (+0.6) magic damage to all enemy champions (regardless of distance).

Cost: 150/175/200 Mana
Range: 20000
Cooldown: