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Report Card
User specific
Guides
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Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
Leaps to an enemy dealing 20/65/110/155/200 (+1) physical damage to enemies and slowing them by 30/35/40/45/50% for 2 seconds. Shock Blast - Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing 60/115/170/225/280 (+1.2) physical damage to all enemies in the area of the explosion.
Cost: 40/45/50/55/60 Mana / 55/60/65/70/75 Mana
Range: 600 / 1050
Cooldown:
Cannon Stance: Gains a burst of energy, increasing attack speed to maximum for several attacks.
Passive: Gains 6/8/10/12/14 mana per strike while in Hammer Stance.
Active: Creates an electric aura dealing 100/170/240/310/380 (+1) magic damage over 4 seconds to nearby enemies. Hyper Charge - Gains a burst of energy increasing attack speed to maximum for several attacks.
Gains a burst of energy increasing attack speed to maximum for 3 attacks. These attacks deal 70/85/100/115/130% (0.0) damage.
Cost: 40 Mana / 40 Mana
Range: 285 / 50000
Cooldown:
Cannon Stance: Deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Deals 8/11/14/17/20% of the enemy's maximum health (+1) as magic damage and knocks them back a short distance. (200/300/400/500/600 Maximum Damage against monsters). Acceleration Gate - Deploys an Acceleration Gate increasing the movement speed of all allies who pass through it.
If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Deploys an Acceleration Gate for 4 seconds increasing the movement speed of all allies who pass through it by 30/35/40/45/50% for 3 seconds (this bonus fades over the duration).
If Shock Blast is fired through the gate the missile speed and range will be increased, and its damage will increase by 40%.
Cost: 40/50/60/70/80 Mana / 50 Mana
Range: 240 / 650
Cooldown:
Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.
The next attack in Cannon stance reduces the enemy's Armor and Magic Resist by 10/15/20/25% for 5 seconds. Mercury Hammer - Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and 5/15/25/35 Armor and Magic Resist.
The next attack in Hammer stance deals an additional 20/60/100/140 magic damage.
Cost: No Cost / No Cost
Range: 0 / 0
Cooldown:
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Hextech Capacitor
Gains 40 Movement Speed for 1.25 seconds and can move through units each time Transform is cast.To the Skies! / Shock Blast
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
Leaps to an enemy dealing 20/65/110/155/200 (+1) physical damage to enemies and slowing them by 30/35/40/45/50% for 2 seconds. Shock Blast - Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing 60/115/170/225/280 (+1.2) physical damage to all enemies in the area of the explosion.
Cost: 40/45/50/55/60 Mana / 55/60/65/70/75 Mana
Range: 600 / 1050
Cooldown:
Lightning Field / Hyper Charge
Hammer Stance: Passive: Restores mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.Cannon Stance: Gains a burst of energy, increasing attack speed to maximum for several attacks.
Passive: Gains 6/8/10/12/14 mana per strike while in Hammer Stance.
Active: Creates an electric aura dealing 100/170/240/310/380 (+1) magic damage over 4 seconds to nearby enemies. Hyper Charge - Gains a burst of energy increasing attack speed to maximum for several attacks.
Gains a burst of energy increasing attack speed to maximum for 3 attacks. These attacks deal 70/85/100/115/130% (0.0) damage.
Cost: 40 Mana / 40 Mana
Range: 285 / 50000
Cooldown:
Thundering Blow / Acceleration Gate
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.Cannon Stance: Deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Deals 8/11/14/17/20% of the enemy's maximum health (+1) as magic damage and knocks them back a short distance. (200/300/400/500/600 Maximum Damage against monsters). Acceleration Gate - Deploys an Acceleration Gate increasing the movement speed of all allies who pass through it.
If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Deploys an Acceleration Gate for 4 seconds increasing the movement speed of all allies who pass through it by 30/35/40/45/50% for 3 seconds (this bonus fades over the duration).
If Shock Blast is fired through the gate the missile speed and range will be increased, and its damage will increase by 40%.
Cost: 40/50/60/70/80 Mana / 50 Mana
Range: 240 / 650
Cooldown:
Mercury Cannon / Mercury Hammer
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.
The next attack in Cannon stance reduces the enemy's Armor and Magic Resist by 10/15/20/25% for 5 seconds. Mercury Hammer - Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and 5/15/25/35 Armor and Magic Resist.
The next attack in Hammer stance deals an additional 20/60/100/140 magic damage.
Cost: No Cost / No Cost
Range: 0 / 0
Cooldown: