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Report Card
User specific
Guides
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Heimerdinger gives nearby allied Turrets and Champions increased Health Regeneration.
Heimerdinger lays down a machine gun turret. Turrets gain abilities as this skill is increased. (Turrets deal half damage to towers).
Heimerdinger constructs a Machine Gun Turret with 275.0/290.0/305.0/320.0/335.0 health and 30/38/46/54/62 (+0.2) magic damage (half damage to turrets). Max: 1/1/2/2/2 turret(s). Heimerdinger stores enough parts for a new turret every 25.0 seconds.
Each rank of this skill grants a further enhancement:
Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)
Rank 3: Maximum turrets increased to 2
Rank 4: Turrets gain an additional 125 Health
Rank 5: Turret attacks deal area damage
Cost: 70/80/90/100/110 Mana
Range: 250
Cooldown:
Heimerdinger fires long-range rockets that hit the enemies closest to Heimerdinger.
Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 85/135/185/235/285 (+0.55) magic damage.
Cost: 65/85/105/125/145 Mana
Range: 1000
Cooldown:
Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and blinding surrounding units.
Heimerdinger tosses a grenade, dealing 80/135/190/245/300 (+0.6) magic damage to enemy units and blinding them for 1/1.5/2/2.5/3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
Cost: 80/90/100/110/120 Mana
Range: 925
Cooldown:
Passive / Active: Passively increases Cooldown Reduction. Activate to heal all active Evolution Turrets and cause them to fire frost shots, which reduce Movement Speed, for a short time.
Passive: 10/15/20% Cooldown Reduction.
Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 20/25/30% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.
Cost: 90 Mana
Range: 280
Cooldown:
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Techmaturgical Repair Bots
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H-28G Evolution Turret
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Heimerdinger constructs a Machine Gun Turret with 275.0/290.0/305.0/320.0/335.0 health and 30/38/46/54/62 (+0.2) magic damage (half damage to turrets). Max: 1/1/2/2/2 turret(s). Heimerdinger stores enough parts for a new turret every 25.0 seconds.
Each rank of this skill grants a further enhancement:
Rank 2: Turret attacks reduce the target's armor and magic resist by 1 (max 50)
Rank 3: Maximum turrets increased to 2
Rank 4: Turrets gain an additional 125 Health
Rank 5: Turret attacks deal area damage
Cost: 70/80/90/100/110 Mana
Range: 250
Cooldown:
Hextech Micro-Rockets
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Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 85/135/185/235/285 (+0.55) magic damage.
Cost: 65/85/105/125/145 Mana
Range: 1000
Cooldown:
CH-1 Concussion Grenade
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Heimerdinger tosses a grenade, dealing 80/135/190/245/300 (+0.6) magic damage to enemy units and blinding them for 1/1.5/2/2.5/3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
Cost: 80/90/100/110/120 Mana
Range: 925
Cooldown:
UPGRADE!!!
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Passive: 10/15/20% Cooldown Reduction.
Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 20/25/30% movement-slowing frost shots. Additionally, your Hextech Micro-Rockets fire 5 rockets instead of 3 and your CH-1 Concussion Grenade travels faster.
Cost: 90 Mana
Range: 280
Cooldown: