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Champion description
Hecarim is a well-rounded jungle champion. Able to clear in 3:20 and gank quite well with increased movement speed.

He got amazing mobility which makes him very good at early ganks with knock back (based on positioning of the gank). Decent jungle clearing time (less than 3:30). Also have good initiate for team fights late game based on his tankiness and farm.

He has no hard CC so team should probably have a champion with CC if he is selected. Require gear to be tanky.
Quintessence, Marks, Seals and Glyphs

Quintessence of Movement Speed
x 3

Mark of Armor Penetration
x 9

Seal of Armor
x 9

Glyph of Scaling Magic Resist
x 9
Summoner spells
Smite
Ghost
Skill order
Slot123456789101112131415161718
Warpath WarpathSkill InformationHecarim can move through units and gains attack damage equal to a percentage of his bonus movement speed.Passive
Rampage RampageSkill InformationHecarim cleaves nearby enemies dealing physical damage.
Hecarim cleaves nearby enemies for 50/85/120/155/190 (+0.6) physical damage. (66% damage to minions and monsters)

If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
23579
Spirit of Dread Spirit of DreadSkill InformationHecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Hecarim deals 80/125/170/215/260 (+0.8) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.

Hecarim cannot heal more than 60/90/120/150/180 health from minions.
18101213
Devastating Charge Devastating ChargeSkill InformationHecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+0.5) to 80/150/220/290/360 (+1.0) physical damage based on how far Hecarim has traveled during Devastating Charge.
414151718
Onslaught of Shadows Onslaught of ShadowsSkill InformationHecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.
Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8) magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds.

Hecarim himself will only move to the targeted location. The riders will always move the full distance.
61116
Build order
Build Explanation and playstyle required.
Start items
  • UNIQUE Passive - Butcher: Damage dealt to monsters increased by 10%.
  • x5
  • Click to Consume: Restores 150 Health over 15 seconds.
  • UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • +14 Health Regen per 5 seconds
    +7 Mana Regen per 5 seconds
  • +250 Mana
    +25 Ability Power
Performs well versus
Performs poorly versus