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Report Card
User specific
Guides
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Cost: No Cost
Range:
Cooldown:
Garen breaks free from all slows affecting him and gains 35% Movement Speed for 1.5/2.25/3/3.75/4.5 seconds.
His next basic attack deals 30/55/80/105/130 (+1.4) physical damage and silences his target for 1.5/1.75/2/2.25/2.5 seconds.
Cost: No Cost
Range: 0
Cooldown:
Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist.
Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.
Cost: No Cost
Range: 0
Cooldown:
Garen rapidly spins his sword around his body for 3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack (+0.7/0.8/0.9/1.0/1.1) as physical damage to nearby enemies every second. Garen can move through units while spinning but moves 20% slower when travelling directly through units.
Judgment can critically strike dealing bonus damage.
Judgment deals 25% less damage to minions and monsters.
Cost: No Cost
Range: 325
Cooldown:
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 Health the target is missing.
Cost: No Cost
Range: 400
Cooldown:
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Perseverance
If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perserverance. Cost: No Cost
Range:
Cooldown:
Decisive Strike
Garen gains a burst of Movement Speed, breaking free of all slows affecting him and his next attack strikes a vital area of his foe, dealing bonus damage and silencing them.Garen breaks free from all slows affecting him and gains 35% Movement Speed for 1.5/2.25/3/3.75/4.5 seconds.
His next basic attack deals 30/55/80/105/130 (+1.4) physical damage and silences his target for 1.5/1.75/2/2.25/2.5 seconds.
Cost: No Cost
Range: 0
Cooldown:
Courage
Garen passively increases his Armor and Magic Resist. He may also activate this ability to grant himself a shield that reduces incoming damage and crowd control effects for a short duration.Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist.
Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.
Cost: No Cost
Range: 0
Cooldown:
Judgment
Garen performs a dance of death with his sword, dealing damage around him for the duration.Garen rapidly spins his sword around his body for 3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack (+0.7/0.8/0.9/1.0/1.1) as physical damage to nearby enemies every second. Garen can move through units while spinning but moves 20% slower when travelling directly through units.
Judgment can critically strike dealing bonus damage.
Judgment deals 25% less damage to minions and monsters.
Cost: No Cost
Range: 325
Cooldown:
Demacian Justice
Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much Health his target has missing.Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 Health the target is missing.
Cost: No Cost
Range: 400
Cooldown: