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Report Card
User specific
Guides
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Draven's next attack will deal 0.0 bonus physical damage. The bonus is equal to 45/55/65/75/85% of his total Attack Damage.
This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.
Draven can have two Spinning Axes at once.
Cost: 45 Mana
Range: 0
Cooldown:
Draven gains 40/45/50/55/60% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.
Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Cost: 40 Mana
Range: 0
Cooldown:
Draven throws his axes, dealing 70/105/140/175/210 (+0.5) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.
Cost: 70 Mana
Range: 1050
Cooldown:
Draven hurls two massive axes to deal 175/275/375 (+1.1) physical damage to each unit struck.
Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40%) and resets when the axes reverse direction.
Cost: 120 Mana
Range: 20000
Cooldown:
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Wicked Blades
Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.Spinning Axe
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.Draven's next attack will deal 0.0 bonus physical damage. The bonus is equal to 45/55/65/75/85% of his total Attack Damage.
This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.
Draven can have two Spinning Axes at once.
Cost: 45 Mana
Range: 0
Cooldown:
Blood Rush
Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.Draven gains 40/45/50/55/60% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.
Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Cost: 40 Mana
Range: 0
Cooldown:
Stand Aside
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.Draven throws his axes, dealing 70/105/140/175/210 (+0.5) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.
Cost: 70 Mana
Range: 1050
Cooldown:
Whirling Death
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.Draven hurls two massive axes to deal 175/275/375 (+1.1) physical damage to each unit struck.
Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40%) and resets when the axes reverse direction.
Cost: 120 Mana
Range: 20000
Cooldown: