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Guides
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Hemorrhage
Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.

Decimate
Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.
Deals 70/105/140/175/210 (+0.7) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.

Cost: 40 Mana
Range: 0
Cooldown:
Crippling Strike
Darius's next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.
The next basic attack deals 120/140/160/180/200% damage and slows the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.

Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.

Cost: 30/35/40/45/50 Mana
Range: 0
Cooldown:
Apprehend
Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Passive: Darius's physical damage ignores 5/10/15/20/25% of his target's Armor.

Active: Pulls in all enemies in front of Darius.

Cost: 45 Mana
Range: 540
Cooldown:
Noxian Guillotine
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75) true damage.

For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
Maximum Damage: 0.0.

If Noxian Guillotine kills the target, Darius may recast Noxian Guillotine for 12 seconds.

Cost: 100 mana
Range: 460
Cooldown: