Published on Thursday, April 13th 2017 - 19:49:10 in League of Legends by Neswek

Published on Saturday, March 21st 2015 - 15:55:36 in League of Legends by Neswek

Published on Friday, February 27th 2015 - 05:32:24 in League of Legends by Neswek

Patch 5.4 has come out.

Champion highlights
Janna passive change. No longer grants passive movement at all times, but only when allies are moving towards Janna do they get 8% movement speed.

Kassadin ultimate range has changed from 700 to 450

DJ Sona

Riot writes:

Hello Summoners,

Welcome to patch 5.4 - the one where we follow up on patch 5.2 with some mage love. Up front: the new +120 AP item is currently slated for a future patch (soon(tm)), but this hasn't stopped us from working on the few mages that needed help in a post-DFG world. Actually, like we mentioned in the patch 5.2 foreword, the impact of DFG's removal hasn't been all that noticeable in champion performance, but there were two we knew would have identity crises (that's the plural) in the aftermath: Mordekaiser and Veigar.

When we went into deep examination of what made Morde and Veigar who they are, we realized that a lot of their identity came down to "blow this fool up (and get a ghost!)." Unfortunately, amping up a play pattern like that makes for some sad times in the world of counterplay, so we had to take a longer look to see what could be done. Ultimately we'll explain more in their individual context paragraphs, but the rundown of the issue is this: when a champion is tuned around a fine line between "functional" and "oppressive," balance isn't a question of number tuning; rather, it's all about finding a healthy direction where that champ can prosper without getting paranoid about fame. Can you imagine a world where Veigar is the best - and most popular - champion in the game? That's a tough vision to sell for his opponents, and we want to make sure his success is warranted. Check out those contexts for more information, but this is an important philosophy to keep in mind as you read through these notes!

And that's it for this patch foreword - best of luck on those fields of justice. As a random tip for success in your solo (or duo!) queue adventures, remember that sometimes it's better for everyone to do the wrong thing in perfect harmony than for one guy to do the right thing in angry isolation. But that's only applicable for a team game of League of Legends and is probably incorrect for anything else. Sorry.

- Chris "Pwyff" Tom & Patrick "Scarizard" Scarborough

Published on Friday, February 13th 2015 - 09:44:06 in League of Legends by Neswek

Yet a new patch has come in the new season. It's time to see what it's about. Mostly bug fixes, and adjustments since the deathfire grasp item removal.

"We were taught to be polite when delivering tough news, so now that pleasantries are out of the way, here we go: back in the foreword of patch 5.2 we mentioned that 5.2 and 5.3 were going to be our Deathfire Grasp-removal patches, but now that we've been hard at work, we realized we could use an extra cycle to build confidence. So that means we've delayed a few dudes we promised would come in 5.3, including Veigar, Mordekaiser, Katarina (more on her below), and a new +120 AP item to replace the gap left in DFG's wake. We're aiming for 5.4 and are expecting to stick the landing (except maybe the new item, as it's a bigger project and might take longer!).

As an aside, we've been keeping a close eye on all champions who were affected by the passing of Deathfire Grasp and haven't seen a real impact on performance. We're not saying this to justify the removal of an item that many felt were important in their builds (in other words, we're not dismissing your feedback!), but it's an interesting tangent we wanted to explore.

Published on Saturday, November 22nd 2014 - 18:11:41 in League of Legends by Neswek

Looks like Riot finally managed to pull some decent changes.

This includes a new map, new default skins, new backgrounds, new unit designs, tower designs and much more.

Published on Wednesday, September 10th 2014 - 16:59:26 in League of Legends by Neswek

New patch is out. We're on 4.16 now.

"Hey y'all,

Welcome to patch 4.16! We've got a sizeable Gameplay Update to everyone's favorite snake lady Cassiopeia, but aside from that we're going pretty light on the balance side. Similar to 4.15, a lot of the changes you'll see below are focused on smoothing out some champion interactions, or just plain ol' bugfixin' goodness (Check out the context below for what's happening with Wall-Slams!)

For all things non-balance though, we've got a little more meat for you. First up, in addition to her Gameplay Update we mentioned earlier, Cassiopeia is joined by Renekton for updates to their visuals! Follow that up with new base splash arts for the desert-dwelling duo and Akali and Orianna, and this patch is set to delight all the art fans out there.

As we mentioned last patch, we've started patching some finished pieces of Summoner's Rift to the live environment in order to minimize the size (and download times) of the eventual Summoner's Rift launch patch. These pieces aren't usable and we don't have an official release date - for now these pieces will just be preemptively sitting on your hard drives.

That's it for me! Check out the full breakdown in the notes below, and be careful out on the Rift - there's been a lot of sandstorms recently...


Published on Wednesday, August 27th 2014 - 18:53:06 in League of Legends by Neswek

The sands of Shurima sweep across the Crystal Scar… bringing with them our next Featured Game Mode: Ascension

This time we’re bending the rules quite a bit for one of our most competitive game modes yet, so bear with us as we get into it!

-- Ascension is a 5v5 brawling skirmish played on the Crystal Scar.
-- The sands have restricted movement on the Crystal Scar to just the center of the map. You’ll need to use the new ‘Golden Transcendence’ trinket to teleport to a battle platform and enter the fray.
-- Victory is points based. The first team to earn 200 points wins!
-- Points can be earned by killing enemy players (1 point), capturing Relics of Shurima (3 points) or killing an Ascended (5 points).
-- At the sandstorm’s center in the middle of the map is an Ancient Ascendant, Xerath. Defeating him grants Ascension to whomever strikes the killing blow. Ascension gives you awe-inspiring power and double points for every kill you get! This power comes at a price though... all healing effects on the Ascended are dramatically reduced, so burn fast and burn bright!

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There are a few client and ladder changes in this patch. Most noticably Master tier will be activated following initial testing on a few servers. And even better framerates have been improved by 5-10%. We even got the first steps on a new client.

So much going on behind the scenes in the backend at the moment. Finally!

Urgot finally get buffs after years of being useless. Refunds half mana cost if Acid Hunter (Q) kills an enemy. Plus mana and cooldowns changes to Hyper-Kinetic Position Reverser (R). Gnar also got some small buffs, to make him feel more smooth in gameplay. It's mostly speed and range for his Q. Other than that a few champions and items got some bug fixes. Alistar can no longer land an additional attack on W. Caitlyn, Lee Sin & Twisted Fate can no longer see stealth wards from abilities that give true sight. Fiddlesticks W drain fixed. Graves ult explosion updated damage.

Splash updated for Shyvana and Vayne.

Published on Saturday, August 2nd 2014 - 12:20:12 in League of Legends by Neswek

Published on Friday, July 25th 2014 - 20:40:20 in League of Legends by Neswek

Check out this excellent cinematic from Riot. The more i watch it the more i like it. So much detail, when you have seen it a few times.

Published on Wednesday, March 13th 2013 - 14:35:37 in League of Legends by Neswek


She has really good AP Ratios and she has a good clear time and great late game potential. She's a lot of fun.

Plays like Akali or a Kassadin in the Jungle. Synergies very well with Centered AOE Damage (Annie, Ori, Morgana). Sets Up AOE team fights really well.

She can't escape and has no sustain.

Greater runesStart itemsSpells
Quintessence of Ability Power x3
Mark of Attack Speed x9
Seal of Armor x9
Glyph of Scaling Magic Resist x9
Hunter's Machete
Health Potion x5
Smite / Flash

Jungle route
Small Camps:
1) Wraiths: Spawn time - 1:40 || Respawn time - 0:50
2) Wolves: Spawn time - 1:40 || Respawn time - 1:00
3) Golems: Spawn time - 1:40 || Respawn time - 1:00

Buff Camps:
1) Golem: Spawn time - 1:55 || Respawn time - 5:00
2) Lizard: Spawn time - 1:55 || Respawn time - 5:00

River camps:
1) Dragon: Spawn time - 2:30 || Respawn time - 6:00
2) Baron: Spawn time - 15:00 || Respawn time - 7:00

Route to level 6 and 1100 gold
Wolves, Ancient Golem => level 2
Wraiths, Wolves => level 3
Lizard Elder, Wraiths => level 4
Wolves, Golems, Wraith, Gank Mid (Stay a wave) => level 5, shop
Wolves, Wraith, Golem => level 6

Crescent Strike (Q)2, 3, 5, 7, 9
Pale Cascade (W)1, 8, 10, 12, 13
Moonfall (E)4, 14, 15, 17, 18
Lunar Rush (Ulti)6, 11, 16

1.Boots of Speed350
2.Spirit Stone400
3.Spirit of the Spectral Wraith1.300
4.Nashor's Tooth2.270
5.Mercury's Treads850
6.Randuin's Omen3.100
7.Rylai's Crystal Scepter2.900
8.Runic Bulwark2.950
9.Total item cost:14.120

Published on Wednesday, March 13th 2013 - 14:34:41 in League of Legends by Neswek


Ahri is a great AP assassin who has great mobility with her ultimate. She has very high sustain with her passive combined with Revolver/WotA. Extreme burst (especially with DFG) and sustained DPS. Very high mobility with ultimate. Great at picking out low health targets and assassinating them. Has one of, if not THE strongest CC in the game. Low Cooldowns.

On the squishy side of casters and when using her ultimate you put yourself into a position to get caught and blown up quickly. Skillshot-based champion; must hit skillshots to be able to combo. Her range isn't the longest so you can be out-poked / harassed by some champions in lane. Not very mobile when ult is on cooldown.

Greater runesStart itemsSpells
Quintessence of Ability Power x3
Mark of Magic Penetration x9
Seal of Scaling Mana Regeneration x9
Glyph of Magic Resist x9
Boots of Speed
Health Potion x3
Ignite / Flash

Orb of Deception (Q)1, 3, 5, 7, 9
Fox-Fire (W)4, 8, 10, 12, 13
Charm (E)2, 14, 15, 17, 18
Spirit Rush (Ulti)6, 11, 16

1.Sorcerer's Shoes750
2.Deathfire Grasp3.100
3.Rabadon's Deathcap3.300
4.Rylai's Crystal Scepter2.900
5.Zhonya's Hourglassr3.260
6.Void Staff2.295
7.Enchantment: Alacrity475
Total item cost:16.430

Published on Saturday, March 9th 2013 - 10:31:02 in League of Legends by Neswek


Thresh is super tanky with Bulwark and his passive. Has Nautalis and Blitzcrank built into his Q. Can make or break teamfights by catching people off gaurd and getting 'hooks' onto enemies that are out of position. Brings a lot of cc to team fights and the protection from lantern is quite high.

Seems to have mana problems early game, cannot spam abilities - have to use when you know you'll hit it. Seems somewhat squishy early game, more dependent on items in relation to other supports

Greater runesStart itemsSpells
Quintessence of Gold x3
Mark of Armor x9
Seal of Gold x9
Glyph of Magic Resist x9
Vision Ward x2
Sight Ward x3
Health Potion x1
Exhaust / Flash

Death Sentence (Q)1, 14, 15, 17, 18
Dark Passage (W)2, 4, 7, 9, 10
Flay (E)3, 5, 8, 12, 13
The Box (Ulti)6, 11, 16

1.Philosopher's Stone700
2.Boots of Speed350
3.Aegis of the Legion2.100
4.Runic Bulwark800
5.Mercury's Treads850
6.Ruby Sightstone1.550
7.Locket of the Iron Solari1.850
8.Mikael's Crucible2.200
10.Enchantment: Alacrity475
Total item cost:10.875